We Have A Modern Problem: Digital Gaming Addiction
Chapter from the book: Satılmış, N. (ed.) 2023. Sports Paradigms IV.

Pelin Avcı
Dokuz Eylül University
Akan Bayrakdar
Alanya Alaaddin Keykubat University

Synopsis

This research was conducted in order to determine the levels of digital game addiction of students studying at the faculty of sports sciences according to various variables. The Digital Game Addiction Scale for University: In this study, Lemmens et al. the “Digital game addiction scale”, which was developed by (2009) and has a high validity and reliability, and then a validity and reliability study was conducted in Turkish by Hazar and Hazar (2019), was used. The screening model was used in our research. A total of 400 people, including 255 female and 145 male students from Alaaddin Keykubat University, participated in the research. The obtained data were evaluated in the SPSS 25 package program. It was checked whether the data showed a normal distribution. Arithmetic mean, standard deviation, percentage and frequency analyses of the data are given in our research. The comparisons according to the sexes were made with the independent t-test. Comparisons according to age groups, game type and game playing time were made by one-way analysis of variance (ANOVA). Tukey HSD test was used to determine the differences as a result of ANOVA. Correlation analysis was performed in order to Decipher the relationships between the variables. As a result, as the playing time of university students increases, the adaptation time to their current lives decreases. It is believed that digital game addiction causes situations such as social isolation, inability to use time management correctly and compromising their quality of life to occur on students.

How to cite this book

Avcı, P. & Bayrakdar, A. (2023). We Have A Modern Problem: Digital Gaming Addiction. In: Satılmış, N. (ed.), Sports Paradigms IV. Özgür Publications. DOI: https://doi.org/10.58830/ozgur.pub297.c1458

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Published

October 25, 2023

DOI