Photogrammetry-Based Digital Assets as an Interaction Design Tool
Chapter from the book: Mckie, E. J. (ed.) 2026. Expanding Frontiers of Graphic Design.

Onur Şahin Karakuş
Kırıkkale University

Synopsis

This study examines the role of photogrammetry-based digital assets in interaction design processes through conceptual, technical and experiential dimensions. Although their use has become increasingly widespread in recent years, particularly in digital games, augmented reality, and virtual reality, the role of photogrammetry-based digital assets in interaction design is not limited to achieving visual realism. It is also necessary to investigate how photogrammetry is positioned as a tool within interaction design and how it contributes to perceptual, spatial, and semantic layers while shaping user experience.
Within the scope of the study, photogrammetric data acquisition and processing workflows, modeling pipelines, and optimization approaches for interactive environments are explained, and the relationship between these technical processes and the production of interactive experiences is discussed. In addition, the potential of photogrammetry to enrich user experience is evaluated through examples from digital game design, augmented/virtual reality, and museum and exhibition contexts. Alongside advantages such as high levels of visual realism and rapid production, the study critically considers limitations including data intensity, dependence on multiple variables, and computational processing costs. Finally, photogrammetry’s potential for future transformation is assessed in relation to AI-assisted data processing and real-time scanning technologies.

How to cite this book

Karakuş, O. Ş. (2026). Photogrammetry-Based Digital Assets as an Interaction Design Tool. In: Mckie, E. J. (ed.), Expanding Frontiers of Graphic Design. Özgür Publications. DOI: https://doi.org/10.58830/ozgur.pub1215.c4900

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Published

March 19, 2026

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