
Introduction to Serious Games in Health Education
Chapter from the book:
Çalık,
A.
(ed.)
2025.
Technology-Enhanced Serious Games in Health Education: Design, Scenarios, and Applications.
Synopsis
This chapter provides a conceptual overview of serious games in health education, highlighting their potential to enhance traditional training through interactive and technology-supported methods. As healthcare systems face increasing complexity, serious games emerge as promising tools for delivering safe, scalable, and learner-centered education.
Key components, including gameplay, narrative, feedback, and collaboration, are introduced as foundational elements that support both individual and team-based learning. The chapter also addresses key challenges, including technological limitations, cultural barriers, and the need for robust evaluation methods.
Grounded in theories such as flow, constructivism, and social cognitive learning, the chapter lays the theoretical groundwork for understanding how serious games function as practical educational tools.