Escape Rooms Design for Health Education Case Studies
Şu kitabın bölümü: Çalık, A. (ed.) 2025. Technology-Enhanced Serious Games in Health Education: Design, Scenarios, and Applications.

İlknur Atasever
Süleyman Demirel Üniversitesi

Özet

This chapter examines the innovative application of escape rooms as educational tools in the health sciences, exploring their theoretical foundations, practical implementations, and evidence-based outcomes. Escape rooms have emerged as powerful pedagogical instruments that combine experiential learning with game-based approaches to address the limitations of traditional health education methods.

The chapter analyzes four main types of educational escape rooms: physical, digital, hybrid, and virtual reality-based implementations. Drawing from constructivist and experiential learning theories, evidence from multiple health disciplines demonstrates significant benefits, including increases in student motivation, enhanced collaborative learning outcomes, and strengthened clinical decision-making skills across medical education, nursing, pharmacy, physiotherapy, and veterinary medicine.

Future directions highlight emerging research opportunities in the long-term effects of learning and technological innovations. The chapter concludes that escape rooms represent a valuable addition to health education pedagogy, requiring careful planning and alignment with clear learning objectives to achieve optimal educational outcomes.

 

Kaynakça Gösterimi

Atasever, İ. (2025). Escape Rooms Design for Health Education Case Studies. In: Çalık, A. (ed.), Technology-Enhanced Serious Games in Health Education: Design, Scenarios, and Applications. Özgür Yayınları. DOI: https://doi.org/10.58830/ozgur.pub753.c3088

Lisans

Yayın Tarihi

24 June 2025

DOI